“This man is a genius.” This one-sentence letter of
recommendation got John Forbes Nash Jr (June 13, 1928-May 23, 2015), the
man who revolutionised game theory, admission to both Princeton and
Harvard.
On May 23, the world lost a beautiful mind.
John Nash, returning from a trip to Norway to accept the Abel prize,
died in a car accident in New Jersey.
Born in rural
West Virginia, Nash displayed an aptitude for mathematics early on which
was encouraged by his parents. They arranged for him to take advance
courses in maths at the local community college.
He
then moved to the Carnegie Institute of Technology (now Carnegie Mellon)
where he changed his mind twice (starting with chemical engineering,
then chemistry) before finally settling on mathematics and finishing up
with a Masters. When he was applying for doctoral degree in mathematics,
his CIT advisor just wrote the one-line letter of recommendation.
Nash
ended up choosing Princeton over Harvard thanks to an attractive
scholarship. It was also a time when very few other places could provide
the kind of stimulation Princeton offered to a young and smart scholar.
Albert Einstein, John von Neumann, Albert Tucker, and Kurt Gödel were
all there.
Game theory was in its infancy, and both
von Neumann and Oskar Morgenstern, who had jointly written the first
book on the topic, were at Princeton. It was in Tucker’s game theory
seminar class that Nash met these authors and wrote his now classic
paper on game-theoretic bargaining.
Nash equilibrium
However,
it was his second paper that changed the face of modern economics while
also influencing disciplines such as political science and evolutionary
biology.
In this paper Nash took game theory beyond
zero-sum games, that is, games in which one person’s gain is the other
person’s loss, though draws are also permitted. He provided a way to
look for stable outcomes in more general situations.
All
competitive sports qualify as zero-sum games but there is definitely
more to life and economic situations than sports. Nash provided a way
for studying the Cold War or the interaction between India and Pakistan
as a game. He paved the means to study competition between rival firms —
cellphone carriers or cola companies or political parties.
Nash
took the definition of what von Neumann had called a normal form game
and provided a solution concept for them. A normal form game is a
situation in which the players make their moves simultaneously; this
then determines the outcome of the game.
The formal
analysis of such a game needs a well-defined set of players and a
listing of the strategies that are available to all the players in the
game. Once all players choose a strategy, we obtain an outcome of the
game and the payoff of each player associated with each outcome needs to
be defined a priori. An easy example of such a game is rock-paper-scissors.
A
Nash equilibrium then is a situation where no player can do better by
choosing an alternative strategy. Hence it is a situation from which no
player will wish to deviate unilaterally.
A couple of examples
Any
situation where the final outcome is determined by the actions of
multiple individuals or players is a game. Consider, for instance, three
players each with the option of choosing to drive either on the left or
the right side of the road. If everyone drives on one side, everyone is
happy. However, if some drive on the left and others on the right, then
clearly everyone will be unhappy.
There are two Nash
equilibria in this game — everyone driving on the left or everyone
driving on the right. To check that everyone driving on the left is a
Nash equilibrium, observe that if the other two players are driving on
the left, then you cannot do better by switching from driving on the
left to the right.
The game that I just described is
called a coordination game and not an uncommon situation. For instance,
if you are planning to work with a group of people, there must be
coordination on which software to use. If countries are planning to make
train travel possible across borders, then the tracks must be all of
the same width. Similarly, international technology standards like the
size of CDs or USB ports requires coordination among countries.
Nash’s contribution
John Nash fundamentally changed game theory and in doing so provided the social sciences with a significant analytical tool.
First,
he provided the tools to analyse situations that are not merely
zero-sum games. Second, he made a clear distinction between cooperative
and non-cooperative game theory by shifting the emphasis to individual
decision-making.
In doing so he provided us with a
basis to formally study strategic behaviour. Imagine a business school
course in strategy without the development of game theory.
For
economics, it provides an alternative to thinking of everything in
terms of the market mechanism where firms take prices as given and react
to it. We could now build models where firms set prices, sell
differentiated product and affect the market through different means
such as advertising and discounts.
His work also set
the stage for studying sequential moves games like tic-tac-toe or a
price war between firms. Reinhard Selten shared the Nobel Prize for
Economics in 1994 with Nash for providing a solution concept for such
games.
The third 1994 winner was John Harsanyi who
provided the means for dealing with uncertainty in games — situations
where players may not know the strategies or payoffs of the other
players, by developing the concept of Bayesian Nash equilibrium.
In
showing that it is very important to clearly define the rules of the
game, Nash’s work was also a precursor to the work on information
economics. For example, a person buying health insurance or a borrower
is better informed about their situation than the seller of insurance or
the lender. Such asymmetry can clearly affect outcomes.
Of
course because of its stark assumptions and predictions Nash’s work in
many ways has also contributed to the rise of experimental economics and
behavioural economics.
Nash equilibrium requires a
high degree of rationality and it is often claimed that in practice
people are not like this. However, rationality is an important benchmark
since we can model irrational behaviour in a million different ways
making it impossible to develop a common body of knowledge.
Rationality then is a fine assumption provided that we remember that actual people may not always behave according to it.
Nash
equilibrium does not tell us how to play a game — it says that if
somehow the players got to a Nash equilibrium they would stick to it. In
fact experimental economics suggests that people only learn to play a
Nash equilibrium over time. When the stakes are higher, they learn
faster.
As communication makes the world smaller,
interactions among multiple actors is becoming more common; therefore
game theory is becoming more relevant. Also, as decision-making gets
more automated, behaviour will become more rational or more
game-theoretic.
Finally, it is okay to change your mind, not just once but even twice — even Nobel Prize winners do it!
(The writer teaches microeconomics and game theory at Louisiana State University)
No comments:
Post a Comment